Dev Blog February 2026
DevBlog February 2026
First, the good news: I’ve finally released the last UE4 test build, the one I really didn’t want to drop initially. Over the past two weeks, I patched up a lot of issues, disabled problematic features, and made compromises just to get something stable and playable out there.
This version lets supporters explore more levels and sequences. It will be the very last UE4 build.
As I’ve fully switched to Unreal Engine 5, and development on both Lula and Chiks’n Eggs continues there. … Continue reading…Dev Blog February 2026









